Jackson Five

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Second shield starts
Second session

At the start of the session Jay found himself in Jail for grave robbing, Thok had one on a religous quest and the others remained at the Green Barwench attempting to figure out how to get their friend Jay out of jail. The first step in their path towards this was to figure out the punishment in this realm for grave robbing. Once they discovered that it was the lose of the offenders hand a plan was hatched to go to trial with Corline in tow in order to prove that instead of robbing a tomb they were searching someones basement for hire.
p. Gargamel, the bard and the dragon born went to Corline’s resident and discovered that she was not currently in residence. After finding a key to her house under a mat a new plan was hatched in which Gargamel was discussed as a dwarf in order to trick the magistrate into believing that Corline’s house was the parties house. Unfortunately for party more then just a key is needed to prove ownership of property. The magistrate was also able to see through Gargamel’s disguise. With all these facts in mind the magistrate took Gargamel and Jay into custody this time accusing them of murdering Corline and taking her house, a capital offense.
p. At this point the party was split Jay and Gargamel were wasting away in a holding cell waiting for their trial which was a week away while the bard and dragon born were working to get them out. This unlikely duo decides to ask around at the Green Barwench to see if anyone knew where she went. It turned out that Corline had set up a expedition to a ruinous castle a day and a half out of town. The unlikely duo decides to head out on a expedition to this castle find Corline to prove she is not murdered. While this is happening Jay and Gargamel are called into the magistrates office to tell their stories.At the end of this process Gargamel has identified his two friends and told the magistrate where they are staying. Jay, on the other hand gets out of Jail with a five gold fine. Jay is also offered a 75 gold plus the promise of an award if he finds and turns in his friends which he refuses.
p. The unlikely duo gets out of town just before the guards descend and start their journey which is mostly uneventful except for a simple fight against a giant fire beetle during which they put the beetle asleep and walk away. While this was happening Jay went to the Green Barwench and recognized one of the guards from prison and playing a game of basketball with him. The next day he found out where his friends had gone, however, a gaurd over heard him and reported back to the magistrate. Jay flew and meant up with his friends at the entrance to the abandoned castle.

Meanwhile in the jail Gargamel got very drunk overnight and decided that he was going to break out. He attempted to knockout out one of the guards, however, he shocked himself in the chest knocking himself out and then was beaten to death dying in prison. The party entered the ruins and found Corline who was very angry about the gaurds having occupied her house. She agrees to go back and help get the parties friend out of jail if the party finds an artifact she is looking for in payment.

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